Yokozuna Clash

Yggdrasil’s Yokozuna Clash pays 243 ways both directions, with a Tournament Free Spins round running on a 7-step power meter instead of a spin count.

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Provider
Yggdrasil Gaming
RTP
96.3%
Volatility
Medium
Max Win
3,449x
Grid
5x3
Paylines
243 ways (pay both ways)
Min Bet
€0.10
Max Bet
€125.00
Release
Aug 2019

Gameplay Screenshots

Yokozuna Clash from Yggdrasil dropped in August 2019, and it's one of those releases that quietly hides a really weird math model under a postcard-pretty Japanese sumo theme. The grid is a standard 5×3 with 243 ways, but here's the twist: it pays in both directions. That's rare at this ways count. A 3-of-a-kind phoenix landing on reels 5, 4, 3 pays exactly the same as one starting on reels 1, 2, 3, so a single screen can ship two combos sitting on the same row.

The setting is a curtained dojo stage. Animal portraits sit inside ornate metallic medallions, rope barriers frame the ring, and a silhouetted crowd hovers in the haze behind everything. Below the cabinet, two cartoon sumos squat between spins. Riku in blue and Haru in green. They're not decoration. Riku randomly throws 1-2 wilds onto the middle reels, and Haru stamps a flat x2 or x3 multiplier on whatever just paid. Honestly, the animations of these two are charming, though I wish they triggered a touch more often in base play.

Volatility is medium, RTP sits at 96.3%, bets run from $0.10 to $125, and max win is capped at 3,449x. Decent ceiling, not record-breaking by 2019 standards.

And then there's the bonus, which is where the design gets clever. Two trophy scatters on reels 1 AND 5 trigger Tournament Free Spins. No spin counter. No min, no max. Instead you get a 7-step power meter, and wins from the left edge shove your opponent one way while wins from the right edge shove him back. Tie spins, where both edges pay, produce zero motion. The round only ends when somebody gets pushed clean out of the ring. A clean streak of left-side hits vaults you straight into the Final Fight. A streak the other way ends the round in 3-4 spins flat.

The bonus splits into two tiers. Semi-Final randomizes between two opponents. Final is against Yokozuna himself, the red demon sumo, who pushes back 4 bars per losing spin instead of 3. Brutal? Sure, but his hits also dump 2-4 random wilds and a x2-x4 multiplier onto the same spin that just hurt you. Being on the back foot still pays. Beat Yokozuna and your entire free spins total doubles before payout.

One more layer worth flagging. Sumo Clash only fires inside the bonus. Any 5-of-a-kind win drops 2-4 extra copies of the winning symbol onto empty positions, and those extras pay as if they'd always been there. It's a sneaky compounder that turns a fat hit into something genuinely silly. The whole package feels overdesigned in the best way, even if the base game itself can run cold for stretches.

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