The Cage

Nolimit City drops a 7-reel diamond octagon with 5,184 ways, a Roundhouse Kick that turns dry diagonals into Wild xBomb cascades, and a 5-fighter Title Fight bonus climbing toward 25,000x.

The Cage Play for Real

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Play The Cage at UK Licensed Casino
Provider
Nolimit City
RTP
96.05%
Volatility
High
Max Win
25,000x
Grid
7-reel 3-4-3-4-3-4-3 base / 9-reel 3-3-3-2-2-2-3-3-3 bonus
Paylines
5184 ways base game, both ways in Title Fight Freespins
Release
Jan 2024

Gameplay Screenshots

Nolimit City turns the 7-reel asymmetric grid into a top-down chain-link octagon, and the diamond cells slot inside the cage perfectly. The 3-4-3-4-3-4-3 column shape gives 5,184 ways across 24 positions in the base game, with industrial concrete underneath, barbed wire framing every edge, and a screaming crowd peering through the mesh. Card royals fill the lows. Five shirtless fighter portraits sit on the higher pays.

The Roundhouse Kick is the headline trick. If a base spin lands with zero winning ways but the same paying symbol shows up 3, 4, 5, or 6 times along any diagonal, those symbols vanish and the engine drops 1 to 4 Wild Knockout xBombs into the centre of the alignment. Every other non-Knockout, non-Scatter symbol explodes alongside them, and the xBomb cascade takes over from there. Each Knockout that detonates clears a cross pattern around it and adds +1 to the running multiplier. Tumbles fall downward, then drift left before fresh symbols drop in. The leftward tumble is a Cage-specific quirk you only really notice on long chains.

Three Scatters open Title Fight Freespins, where the grid morphs into a 9-reel 3-3-3-2-2-2-3-3-3 layout that pays both directions. Four central title belt positions sit inactive at the start. You progress through five opponents: Big Fatty at 3 HP for +3 spins, Ironjaw at 3 HP for +3 spins, One Glove Man at 4 HP for +3 spins, The Constrictor at 5 HP for +5 spins, and finally Little Dragon with unlimited HP for the Championship. Each beaten fighter switches on one belt. Belt one doubles every copy of any low-pay landing on it. Belts two and three rewrite low-pays into the current opponent symbol. Belt four becomes a sticky Wild for the final round. A belt fires once per spin, but an unused belt can still trigger on a following tumble.

Two oddities worth flagging. There is no xBet, which is rare for an NLC release in this era and makes the buy menu the only shortcut. The buy ladder also skips tiers: Big Fatty at -2%, One Glove Man at -1% (mathematically very shallow for a Fight 3 entry), and Little Dragon at -3% for the Championship cold. No Ironjaw or Constrictor buy. The 25,000x cap only realistically opens through extended Little Dragon cascades, since no fresh Scatters or Uppercut symbols land in the Championship and the round runs entirely off the four belts plus the rolling Knockout multiplier. Hit frequency 31.98% is published, which is unusually transparent for the studio, and the consolation Roundhouse softens the dry-spin tedium NLC fans usually expect.

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