Paylines
10 Paylines (left to right)
GameArt built this one around a single symbol. The blue brilliant-cut diamond is the Wild, and in the base game it only shows up on reels two, three and four. Land one and it swells to cover the whole reel, subs for everything except the gold-bar Scatter, then kicks off a Respin with that wild column frozen in place. So a lone diamond becomes a locked wall down the middle plus a fresh spin on the outer reels. That's the engine. Most of your base-game tension rides on it.
The Deluxe tag isn't just branding. The original Diamond Magic capped out far lower; this version bolts on a Free Spins round that lifts the ceiling all the way to 20,000x. Three, four or five gold bars hand you 5, 7 or 10 spins. Inside the round the wilds change behaviour completely. They drop on any reel now, not just the middle three, and each carries a multiplier somewhere from x2 to x5.
Here's the part worth understanding. Multipliers on the same payline don't compete, they stack. Two wilds on a line at x5 give you x10 on that win, not x5. Pile enough of them and the math runs away fast, which is exactly how a 5×3, 10-line game reaches a number that big. Retriggers exist too, same 3/4/5 Scatter counts.
Specs are friendly enough. RTP sits at 96.13%, volatility leans medium-low, and the bet in this demo is locked at 0.10. There's a Buy Bonus if you'd rather skip the wait, plus a standard red/black card gamble on wins. The grid itself is gem royals up top, A-K-Q-J at the bottom, all draped over red velvet. It looks expensive. My one gripe? The single fixed bet in the demo makes it hard to feel out the swings before you commit real stakes. Still, the diamond-and-respin loop carries the base game, and the free spins do the heavy lifting on the wins.