Clover Flames Dice is a 5×5 scatter-pays slot from Endorphina with cascading reels, medium volatility, and a 96.10% RTP. The slot leans on count-based wins, Free Games, and a sticky-symbol Clover Time bonus where Golden Dice hold prize values and chase fixed jackpots up to a 1000x Ultra Jackpot. It suits players who prefer readable math, visible bonus progress, and a clear split between the base game, free spins, and a stronger end feature.

The paytable tells you the balance of power right away. The top regular symbol pays €10 for 8-9, €25 for 10-11, and €50 for 12+ at the displayed €1 stake. The next symbol drops to €2.50, €10, and €25. Lower symbols slide down to €0.25, €0.75, and €2.00. The BONUS symbol pays €2 for 3, €5 for 4, and €50 for 5, which is decent on its own and a lot more important as the gate into free spins.
Cascades do the heavy lifting. A regular win pays, vanishes, and the grid refills from above. If the refill hits another count-based win, the chain keeps going. That part feels smooth because the math is easy to read. You either build a bigger symbol count or you do not. Endorphina did not crowd the board with side meters or stacked overlays, and that helps the pace.

The catch sits in feature order. If enough symbols land for Free Games or Clover Time, the feature fires before the triggering cascade resumes. You also cannot win Free Games and Clover Time on the same event. That matters more than it looks. The slot has two bonus roads, yet only one road opens at a time, so mixed teaser screens lose some punch.
Free Games are clean and easy to price. Three BONUS symbols give 10 free spins, four give 15, and five give 20. The feature keeps the same bet as the trigger spin, extra Free Games can land inside the feature, and Clover Time can also show up there. That sounds strong, but the free spins still rely on the same base cascade engine. So the round feels like extended access to the same machine, not a hard reset into a stronger math state.

Clover Time is where the slot wakes up. Six or more Golden Dice trigger it straight away. Five or fewer still leave a random back door called Lucky Time, where extra Golden Dice may appear and push the game into the bonus. Once Clover Time starts, the 5×5 grid turns into a sticky-symbol hunt with 3 attempts. Every new Golden Dice resets the counter back to 3. That structure gives the bonus a proper chase rhythm.
The prize ladder inside Clover Time is much sharper than the base game. Each Golden Dice carries either a regular prize of 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 10x, 12x, or 15x total bet, or one of the fixed jackpots: Min at 20x, Mid at 50x, Max at 150x. Fill all 25 positions with Golden Dice and the game adds the Ultra Jackpot at 1000x total bet. The sheet does not publish a full-game max win number, and it does not publish hit frequency either. So Clover Time sells the biggest dream here, but the hard ceiling for the full slot stays offstage.

Why Clover Time Carries the Whole Machine
Clover Time is the reason to play this slot. The base game and the free spins are there to feed it. A 5×5 sticky grid with 3-reset attempts gives the bonus enough room to build momentum, and the 25-symbol Ultra Jackpot target puts a clean finish line on the board.
The clever part is the prize density. Golden Dice do not just occupy space. They lock in value. Min is 20x, Mid is 50x, Max is 150x, and the regular values run up to 15x. So every landed symbol matters twice – once as board progress, once as money. That is a much better bonus shape than free spins alone because the player sees both the grid fill and the prize stack grow.
The weak side sits in access. Six Golden Dice is a tall ask on a 5×5 screen when the slot also wants room for regular symbol counts and BONUS symbols. Lucky Time softens that wall, but it is random and the sheet gives no frequency number. When the bonus lands, the slot looks smart. Before that, it can feel stingy.
Cold Spots Under the Clover
The slot has two clear money leaks. One is the gamble button. The other is the gap between free spins and Clover Time.
Why does the Risk button start below water?
The short answer is ugly: the Risk Game advertises action, not value. Its average RTP is 84%, and the sheet states that the slot's 96.10% theoretical RTP does not include the gamble round.
That one split changes the whole read. If you hit Take Win, you stay inside the published slot math. If you press Risk, you step into a side game with weaker return. The dealer card table gets brutal at the top end too – A sits at 42%, K at 64%, Q at 66%, J at 69%, and 10 at 78%. Only the very low dealer cards push the round above 100%.
Why do Free Games feel smaller than the bonus grid?
Free spins help, but they do not change the slot enough. Three scatters buy 10 spins, four buy 15, five buy 20, and extra spins or Clover Time may land inside the feature.
But the engine under the hood stays the same cascade-count setup from the base game. That means the feature adds time, not a new math layer. The bigger emotional swing comes from Clover Time because sticky Golden Dice reset attempts and build jackpot pressure. Free spins keep the balance afloat. Clover Time is where the pulse jumps.
Loose Notes From the Side Rail
A few details give the slot more shape than the theme art suggests.
- The slot uses scatter payouts only, so symbol position does not matter for regular wins.
- Only the highest count win for each symbol pays, then all symbol wins are added together.
- Free Games and Clover Time cannot trigger on the same event.
- Unfinished games, untaken prizes, and unused accumulated amounts stay saved for 7 days.
- Golden Dice prizes are paid only inside Clover Time, not in the base game.
- The sheet lists MGA as pending and states malfunction voids all pays and plays.
FAQ
Clover Flames Dice has a listed RTP of 96.10%.
3, 4, or 5 Bonus symbols trigger 10, 15, or 20 Free Games.
6 or more Golden Dice symbols trigger Clover Time, while Lucky Time may add extra Golden Dice if 5 or fewer land first.
The bonus includes fixed Min, Mid, Max, and Ultra jackpots worth 20x, 50x, 150x, and 1000x total bet.
Yes. The game includes the Classic Risk Game, where a win can be doubled for up to 10 attempts.
No. The listed 96.10% RTP does not include the Risk Game RTP, and the Risk Game round is listed at 84% average RTP.











