Paylines
1 payline + separate bonus reel feature
Three reels, one row, four mustachioed cartoon thieves staring at you from above the grid. Cash Maker 2 from YGR is the original of the heist-themed numeric-symbol family that later spawned Cash Maker 3 and 4, and it's a weird little machine. Forget themed icons. The main reels just spin oversized green digits, dollar-bill style, and you're matching three numbers across one payline.
The trick lives on the fourth reel. Every spin it resolves to one of four outcomes, and that's where Cash Maker 2 actually does its work. Multiplier tile: 1x through 10x, applied to whatever the digit reels just paid. RESPIN: free re-roll of reels 1 to 3 with the pre-respin and post-respin wins added together. Silver Wheel: a small wheel pops up and spins for a random cash prize. Treasure Vault: this is the headline, a code-cracking mini-game where the pattern is randomly 3×3, 4×3, or 5×3, and every cracked row adds a numeric reward to the running total.
The 5×3 vault unlock is the big chase here. More positions to crack, bigger total. Honestly though, the regular 3×3 version pays out fine, the 5×3 is just the dream-spin tail.
One real complaint: YGR doesn't publish RTP, so you're stuck trusting whichever casino hosts the game. Annoying, but standard for the studio's catalogue. No Buy Bonus either, the Cash Maker family deliberately gates everything behind that fourth-reel RNG, you can't pay to skip into the Vault.
Bet range is a clean $0.20 to $50. Lucky Boost costs an extra 50% on top of your stake and bumps the odds of the bonus reel landing on Silver Wheel or Treasure Vault, which is the closest thing to a feature-buy this game offers. Volatility sits medium, with the variance loaded almost entirely into how often that fourth reel rolls heavy. The cartoon heist-crew mascots dance after big wins, the dollar-bill emerald frame is satisfyingly tacky, and at 3+1 reels with one payline this is genuinely the simplest YGR architecture in the catalogue.