Paylines
20 fixed paylines
Count the positions in the bonus grid and you get 24. It isn't a tidy rectangle, either. Endorphina stacks the columns 4-5-6-5-4, so the middle of the screen towers over the edges like a pile of chips nobody bothered to level off. That shape is the entire point of Burning Coins 20 Dice, and the base game is really just the queue you stand in to reach it.
Above the reels burns a giant gold coin. Below it sits a 5×3 grid of chunky casino dice on a red desert at dusk, 20 fixed lines, left to right from reel one. RTP is 96.01%, volatility sits mid-range, and stakes run 0.20 to 160.00. The white die with the red 7 is the wild, it can land stacked, and five of them pay 60x. The red die with the gold star is a scatter that pays anywhere for 10x to 50x, and that's all it does. It does not open the bonus. Worth saying plainly, because plenty of write-ups get that backwards.
The trigger is six or more Burning Dice, each stamped with one of fifteen fixed prizes running from 1x up to 25x the stake. Land them and Fiery Fortune swallows the screen. You start with three attempts, but every new Burning Die or COLLECT symbol resets the counter to three, so a round can run much longer than “three” suggests. COLLECT is the clever part. It pays the sum of every prize currently on the grid and leaves those prizes where they are, so a second COLLECT pays the whole running total again. Complete a column and a fixed jackpot drops on top: 50x on a four-high column, 200x on a five, 1000x on the six-tall centre. Come up short of the trigger and Lucky Time can randomly add the dice you were missing.
Ceiling is 1500x. That 1000x centre column is one component of a round, not the cap, which is exactly where several sites trip. No free spins here, no bonus buy, no progressive meter. The base game is bare by design and does get repetitive between triggers. The Risk Game doubles any win on a card draw, though at 84% average return it's a quick way to give back a good hit. Tempting? Sure. Still a leak.