Battle Loot: Hold and Win

Mascot Gaming’s Battle Loot drops you into a crystal cavern where a one-eyed dwarf guards four fixed jackpots and a 2,500x ceiling on every spin.

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Provider
Mascot Gaming
RTP
95.36%
Volatility
High
Max Win
2,500x
Grid
5x3
Paylines
20 fixed
Min Bet
€0.20
Max Bet
€40.00
Release
May 2026

Gameplay Screenshots

Forget the tavern songs about gold. In Battle Loot: Hold and Win, Mascot Gaming hands you a pickaxe, a grumpy red-bearded dwarf with an eyepatch, and a 5×3 grid carved into the wall of a crystal cave. The warm lantern glow, the stone tablets etched with J, Q, K, A, the pile of coins spilling from above the reels, it all sets up a treasure-hoard fantasy without pretending to reinvent the genre. And honestly? That restraint works in its favor.

The math is honest rather than flashy. RTP sits at 95.36%, which is a little below the industry midpoint, and volatility is pitched firmly at the high end. Twenty fixed paylines run across five reels, bets stretch from €0.20 up to €40 a spin, and the ceiling is capped at 2,500x your stake. That's not a stratospheric number for 2026 releases, sure. But it ties directly to the GRAND jackpot, so when the max hits, it hits because you cracked the top prize, not because of some abstract multiplier roulette.

Coin bag scatters trigger free spins, scaling with how many land: 3 gives you 10, 4 bumps it to 12, and 5 pushes it to 15. Is 10 free spins generous? Not really. But the real muscle sits in the Hold and Win respin feature, where coin symbols stick to their tiles and any fresh coin resets the respin counter back to three. Fill the grid and the round closes in your favour.

Four fixed jackpots are stitched into that respin engine: MINI, MINOR, MAJOR, and GRAND, with the top tier paying the full 2,500x. If you'd rather skip the anticipation, the Buy Feature menu lets you pay 60x for 12 free spins or 90x to jump straight into three Hold and Win respins. There's also a risk gamble on winning spins, for players who enjoy pressing their luck.

The top-paying dwarf throws 325x per line at five of a kind, which is where base-game spikes come from. Low card symbols pay thinly, and Mascot clearly wants you hunting coins instead of royals. A fair design choice, if a slightly predictable one.

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