BF Games’ Werewolf Hour Dice offers a tense 12-spin cycle on a 5×3 grid (96.10% RTP). Collect symbols for a Midnight Spin with up to 4,608 ways and jackpots!

Werewolf Hour Dice Features Overview
| Feature Name | Description | Trigger / How it Works |
|---|---|---|
| 12-Spin Cycle | The game operates in fixed cycles of 12 spins. Spins 1-11 are the collection phase. | The 12th spin automatically triggers the Midnight Spin feature. The cycle is tied to the selected bet amount. |
| Upper Reel Unlock | A 5×5 grid sits above the main reels. Bonus Symbols unlock positions on this upper grid. | Land Crystal or Gold Werewolf Bonus Symbols on reels 2, 3, or 4. Five symbols are needed to fully unlock one column. |
| Midnight Spin | A special 12th spin where the unlocked upper reels become active, expanding the ways to win. | Occurs automatically on the 12th spin of any cycle. |
| Ways Expansion | The base game has 243 ways to win. During the Midnight Spin, this can increase significantly. | The number of active ways grows with each unlocked position on the upper reel, up to a maximum of 4,608 ways. |
| Jewel Symbol | A special symbol appearing on the upper reels during Midnight Spins. | Can transform into one of the four fixed jackpots (Grand, Major, Minor, Mini) or award Extra Spins. |
| Cash Symbol | A direct cash prize symbol that appears on the upper reels during Midnight Spins. | Awards instant cash prizes ranging from 1x to 5x the current bet. |
| Fixed Jackpots | Four non-progressive jackpots that can be won during the Midnight Spin. | Won via the Jewel Symbol. Grand: 1,000x, Major: 250x, Minor: 20x, Mini: 10x. |
| Extra Spins | Adds more Midnight Spins to the current feature. | The Jewel Symbol can transform into an Extra Spins symbol, granting up to 3 additional Midnight Spins. |
What is the 12-Spin Cycle in Werewolf Hour Dice?
The 12-Spin Cycle is the game's central progression mechanic. It dictates that every 12th spin triggers a guaranteed Midnight Spin bonus, with the preceding 11 spins serving as a setup phase where you collect Bonus Symbols to enhance that final spin's potential.
This structure creates a distinct rhythm. Instead of waiting for a random scatter trigger, you are always aware of how close you are to the feature. The on-screen clock isn't just decoration; it’s a constant reminder of the impending event. This system is what separates the Werewolf Hour Dice game from countless other Horror themed titles.
The Collection Phase: Building Power Over 11 Spins
During the first 11 spins of any cycle, your main objective, aside from standard line wins, is to collect Bonus Symbols. These are the Crystal and Gold Werewolf icons that appear exclusively on the three middle reels. Each one you land contributes to unlocking a single position in the 5×5 grid directly above the main reels. Five symbols are required to fully unlock one of the three central columns. Progress is clearly visualized as the stone blocks crumble away, revealing the spaces beneath. Honestly, watching those blocks break is a satisfying little feedback loop. This collection phase is where the game's strategy for demo play emerges, as your progress is saved for each specific bet level.
The Midnight Spin: Unleashing the Beast on the 12th Spin
The 12th spin is the climax. The main reels spin one last time, and any unlocked positions on the upper grid now come into play. This expansion dramatically increases the winning potential, shifting the game from its base 243 ways to a maximum of 4,608 ways to win if you've unlocked the entire upper grid. It's during this single, high-stakes spin that the special Jewel and Cash symbols can land on the upper reels, offering direct cash prizes or a shot at the fixed jackpots. If you land an Extra Spins symbol, the high-tension Midnight Spin mode continues, giving you more chances with the expanded layout.
How Do Jackpots and Special Symbols Work?
The jackpots and special symbols are exclusively tied to the Midnight Spin feature and only become relevant on the unlocked upper reel positions. They cannot appear or pay out during the initial 11 spins of the cycle.
These symbols are the key to unlocking the game's biggest prizes, including the 1,000x Grand Jackpot. Their effectiveness is directly proportional to how many upper reel positions you managed to unlock in the preceding collection phase. A fully unlocked reel is required for these symbols to activate their rewards, adding another layer of strategic depth to the collection process.
The Role of Jewel and Cash Symbols
The Cash Symbol is the more straightforward of the two. When it lands on a fully unlocked upper reel during a Midnight Spin, it awards an instant prize of 1x to 5x your stake. It’s a nice little boost, but not the main attraction.
The Jewel Symbol is the real game-changer. Landing this icon on a fully unlocked upper reel triggers a transformation. It can reveal one of two outcomes: one of the four fixed jackpot prizes or an Extra Spins symbol. This element of chance within the guaranteed feature adds another layer of excitement to the Midnight Spin.
Securing the Four Fixed Jackpots
The path to the jackpots is through the Jewel symbol. There are four fixed jackpots available: Mini (10x), Minor (20x), Major (250x), and the coveted Grand (1,000x). When a Jewel symbol reveals a jackpot, that amount is instantly awarded. It's important to note these are not progressive jackpots; their values are fixed multiples of your current stake. The thrill lies in knowing that any Jewel symbol on a fully unlocked reel during that one Midnight Spin could result in a massive payout, a stark contrast to the modest wins of the base game. This system is quite different from the accumulating jackpots found in series like Age of the Gods.
Vlad Hvalov's Expert Take:
I think a lot of players will get fixated on filling the entire upper grid. Don't. Even unlocking one or two full columns can be enough. The key is that the column must be fully unlocked for Jewels and Cash symbols to pay. A column with four out of five blocks removed is functionally useless for the special symbols. Focus your attention on completing columns, not just scattering a few unlocks across the board.
Analyzing the Werewolf Hour Dice Volatility and RTP
The mathematical design of this game is intrinsically linked to its 12-spin cycle, resulting in high volatility with a theoretical RTP of 96.10%. This combination means players should be prepared for periods of lower-value wins during the collection phase, as the model concentrates its payout potential into the single, powerful Midnight Spin.
The high volatility is a direct product of the game's core loop. An estimated 80-90% of the game's total payout potential feels concentrated in that 12th spin. This creates a gameplay experience where the maximum win of 5,890x is a possibility tied to a specific, recurring event rather than a random spin. This is a different flavor of volatility compared to a game like Gates of Olympus where a 500x multiplier can strike at any moment. Here, you see the storm brewing on the horizon.
A Mathematical Model Built on Anticipation
The game's math thrives on the player's patience. The hit frequency for significant wins during the 11-spin collection phase is modest. Payouts from standard symbols, even five-of-a-kind, are relatively low. The Hunter and Red Riding Hood characters pay just 2x the bet for a full line. This design is deliberate. It ensures your balance doesn't deplete too quickly while forcing you to rely on the Midnight Spin for substantial returns. The game essentially asks you to invest 11 spins for a chance at a significant reward on the 12th, a structure that defines its high-risk, high-reward nature.
The Other Side: Why the Spin Cycle Might Frustrate Some
The guaranteed feature is a double-edged sword. While it eliminates the frustration of waiting endlessly for three scatters, it introduces a new kind of pressure. A “dead” Midnight Spin—one with no meaningful wins after 11 spins of setup—can feel more disappointing than a standard low-paying bonus round. If you hit a streak of unproductive 12th spins, the cyclical nature can become demoralizing. This is a game for players who enjoy the build-up as much as the potential payoff, not for those seeking constant, immediate action. For those who prefer more frequent, smaller features, a slot like The Dog House Multihold might be a better fit.
Visuals and Gothic Atmosphere
BF Games has crafted a fittingly spooky environment. The backdrop of a moonlit, misty village with gnarled trees and eerie, glowing windows sets a classic gothic tone. It's a world that belongs in the broader universe of Fantasy and Mythology games. The animated werewolf character to the left of the reels reacts to the gameplay, adding a dynamic and slightly menacing presence.
The symbols themselves are well-drawn, featuring classic horror archetypes like the grim werewolf hunter and a terrified red-hooded woman. The low-paying symbols are stylized playing cards, each with a small die, which ties into the “Dice” in the game's title, though it has no mechanical impact. The sound design complements the visuals, with an ominous soundtrack and sound effects that heighten the tension as the clock ticks closer to midnight. The overall presentation is cohesive and effectively supports the game's central theme of impending transformation, a popular trope in many Wolf-themed slots. The experience feels like a complete package, easily browsable among the many other titles on the Respinix themes page.
Secrets of the Spooky Forest
- The Dice Don't Roll: The “Dice” in the title is purely aesthetic. It's featured on the low-paying symbols (A, K, Q, J) but serves no gameplay function. It's likely a branding choice by BF Games to include this slot in a potential “Dice” series, but don't expect any dice-based mechanics.
- Bet-Specific Memory: The game's most crucial strategic element is that your progress in unlocking the upper reels is saved independently for each bet level. If you unlock three columns at a €1 stake, then switch to a €5 stake, you'll start with a completely locked grid at the new bet level. Switching back to €1 will restore your previous progress.
- Character Archetypes: The high-paying symbols tell a classic story. You have the werewolf (the wild element), the hunter (Van Helsing archetype), and the victim (Little Red Riding Hood archetype). It’s a narrative distilled into game symbols.
Strategic Demo Play: Mastering the Cycle
Playing the Werewolf Hour Dice demo is essential for understanding its unique rhythm. The primary goal is to experience several full 12-spin cycles to gauge the frequency and quality of Midnight Spin outcomes. Use the demo balance to test different bet levels and see how it impacts your bankroll management over the course of the 11-spin setup phase.
A key part of the demo experience is learning to manage the anticipation. It's easy to get discouraged if the first 11 spins yield little, but that is part of the design. The free play mode on sites like Respinix.com is the perfect environment to learn the patience this game demands without any financial risk.
Vlad Hvalov's Expert Take:
Here’s a practical tip for the demo. Start a cycle with a specific bet. If you get a really unproductive Midnight Spin, consider slightly lowering your bet for the next 12-spin cycle. Conversely, if you get a great result, maybe try raising it. The game's bet-specific memory allows you to test these micro-strategies and see how they feel without committing real funds. It's a great way to understand the game's flow.
How Does Werewolf Hour Dice Compare to Other Horror Slots?
Werewolf Hour Dice carves out its own niche in the crowded Horror slots genre. Its 12-spin cycle stands in stark contrast to the mechanics of its peers.
For instance, Werewolf's Hunt by PG Soft uses a more traditional free spins feature triggered by scatters, offering a more classic slot experience. The Wildwood Curse from Hacksaw Gaming creates tension through its dark atmosphere and high-volatility bonus rounds, but wins can strike more unpredictably. Similarly, slots like Blood Moon Hold and Win focus on the popular Hold and Win respin feature, which is an entirely different gameplay loop centered on collecting cash symbols.
The closest comparison might be found in games with collection meters that trigger features, but even those often lack the strict, unchangeable 12-spin countdown. The game's focus on a guaranteed, periodic climax makes it a unique proposition for players who prefer structured, predictable feature triggers over purely random ones.
Final Verdict: Is It Worth Waiting for Midnight?
So, should you play this game? My answer is a qualified yes.
Werewolf Hour Dice is a game of commitment. It demands you invest in its 12-spin contract, patiently building towards a moment that may or may not pay off. When the Midnight Spin hits, and the reels expand with Jewel symbols landing on fully unlocked columns, the experience is genuinely thrilling. The design successfully builds and releases tension in a way few other slots do.
However, the flip side is the potential for anticlimax. After 11 spins of setup, a weak Midnight Spin can feel brutal. This game isn't for players seeking quick, constant action. It's for the strategist, the patient hunter who understands that the real prize requires waiting for the moon to be full. For those who enjoy a game with a distinct narrative and mechanical rhythm, the Werewolf Hour Dice free play is a compelling and unique experience. I recommend trying the demo to see if its cyclical nature aligns with your play style.
FAQ
The Midnight Spin is a guaranteed bonus feature that occurs on every 12th spin, activating unlocked upper reels to expand ways to win up to 4,608 and enabling special symbols.
The maximum potential win in this game is 5,890 times your total bet, primarily achievable during the Midnight Spin feature with its jackpots and expanded ways.
Yes, it is a high volatility slot because most of its payout potential is concentrated in the 12th spin (Midnight Spin), leading to less frequent but larger potential wins.
Your progress in unlocking the upper reels and the 12-spin counter is saved separately for each bet level, allowing you to switch between stakes without losing your progress on a specific bet.
The 1,000x Grand Jackpot can only be won during a Midnight Spin when a Jewel symbol lands on a fully unlocked upper reel and transforms to reveal the Grand prize.
The ‘Dice' element is purely cosmetic; small dice appear on the low-paying card symbols but do not influence the gameplay mechanics. It is likely part of a game series branding by BF Games.
Technically, you can get Extra Spins during the Midnight Spin by landing a Jewel Symbol that transforms into an ‘Extra Spins' icon, which extends the bonus feature.
The Werewolf Hour Dice demo is available for free play directly on the Respinix.com website, allowing you to test the 12-spin cycle mechanic without any risk.
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